Using bundled DotNet SDK version: 10.0 win-x64
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" AstraCity Win64 Development -Project=C:\Astra\bellerive\unreal\AstraCity\AstraCity.uproject -WaitMutex -NoHotReload -NoUBA
Log file: C:\Users\jerom\AppData\Local\UnrealBuildTool\Log.txt
Determining max actions to execute in parallel (12 physical cores, 20 logical cores)
  Executing up to 12 processes, one per physical core
UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
Building AstraCity...
===== Toolchain Information =====
Using ISPC compiler (C:\Program Files\Epic Games\UE_5.8\Engine\Source\ThirdParty\Intel\ISPC\bin\Windows\ispc.exe)
  Intel(r) Implicit SPMD Program Compiler (Intel(r) ISPC), 1.24.0 (build commit  @ 20250404, LLVM 18.1.2) 
Using Visual Studio 14.44.35229 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
=================================
Using Unreal Build Accelerator local executor to run 24 action(s)
  CPU 12 physical cores, 20 logical cores
  Memory 31.73 GB physical, 60.85 GB/62.19 GB committed
  UBA Storage capacity 40 GB
[1/24] Compile [x64] SharedPCH.Engine.Project.ValApi.ValExpApi.Cpp20.cpp [NoUba]
[2/24] Copy AstraCity-Default.rc2 [NoUba]
[3/24] Compile Resource [x64] AstraCity-Default.rc2 [NoUba]
[4/24] Compile [x64] AstraCity.cpp [NoUba]
[5/24] Compile [x64] AstraLink.cpp [NoUba]
[6/24] Compile [x64] AstraNetworkConfig.cpp [NoUba]
[7/24] Compile [x64] AstraOperationsCenter.cpp [NoUba]
[8/24] Compile [x64] AstraUI.cpp [NoUba]
[9/24] Compile [x64] AstraWardrobeComponent.cpp [NoUba]
[10/24] Compile [x64] CityAgent.cpp [NoUba]
[11/24] Compile [x64] CityBuilding.cpp [NoUba]
[12/24] Compile [x64] CityGameMode.cpp [NoUba]
[13/24] Compile [x64] CityHUD.cpp [NoUba]
[14/24] Compile [x64] CityMaterials.cpp [NoUba]
[15/24] Compile [x64] CityMeshActor.cpp [NoUba]
[16/24] Compile [x64] CityPlayerController.cpp [NoUba]
[17/24] Compile [x64] Module.AstraCity.gen.cpp [NoUba]
[18/24] Link [x64] AstraCity.exe [NoUba]
   Crﾂation de la bibliothﾊque C:\Astra\bellerive\unreal\AstraCity\Binaries\Win64\AstraCity.lib et de l'objet C:\Astra\bellerive\unreal\AstraCity\Binaries\Win64\AstraCity.exp
[19/24] Copy D3D12Core.dll [NoUba]
[20/24] Copy d3d12SDKLayers.dll [NoUba]
[21/24] Copy DirectML.dll [NoUba]
[22/24] Copy tbb12.dll [NoUba]
[23/24] Copy tbbmalloc.dll [NoUba]
[24/24] WriteMetadata AstraCity.target [NoUba]

Total time in Unreal Build Accelerator local executor: 133.19 seconds
Output binary: C:\Astra\bellerive\unreal\AstraCity\Binaries\Win64\AstraCity.exe

Result: Succeeded
Total execution time: 135.19 seconds
Trace written to file C:\Users\jerom\AppData\Local\UnrealBuildTool\Trace.uba with size 16.2kb
